A real-time experience is not just a visual sequence. Space, interaction, content and runtime feedback need to become one complete product that teams can test and improve.
CASE FILE / 11 · REALTIME / INTERACTIVE
Real-time Interactive Experience Platform
A real-time experience is not just a visual sequence. Space, interaction, content and runtime feedback need to become one complete product that teams can test and improve.

PROJECT CONTEXT / DESIGN JUDGEMENT
Understand the operation before deciding how the system should appear.
We organised interactive experience design, real-time content development, cross-platform release support into a clear information hierarchy so each role can see state, take action and understand what comes next.
Experience and mechanics, Real-time content, Release and iteration remain connected so interface, workflow and back-office capability can evolve on one route.
ANONYMISED VIEW / DESIGNED FOR EXPLANATION
An illustrative redesign explains how the system works.
This visual has been recreated from project experience to explain product structure and workflow relationships. Names, roles, states and figures are not client production data.

APPLICATION / TECHNOLOGY / INTELLIGENCE
Application direction, technical implementation and intelligent content are shown separately.
- 01Application|WeChat mini games, H5 games and learning challenges
- 02Application|Brand interaction, digital exhibitions and cultural experiences
- 03Application|Business simulation and emergency training
- 04Technology|Unity, Unreal or WebGL real-time content
- 05Intelligent content|AI characters and intelligent NPCs
SYSTEM MODEL / THREE CONNECTED LAYERS
Real-time Interactive Experience Platform is more than a single interface.
Experience and mechanics
Narrative routes, interactions and feedback rhythm
Real-time content
Environments, characters, AI behaviour and production
Release and iteration
Cross-platform delivery, observation and activity updates
TEAM CONTRIBUTION / DELIVERY MATERIAL
The team's contribution should leave usable artefacts for the next stage.
The scope below summarises work that NINENAV core team members contributed to or produced across the relevant project experience, with outcomes teams can use, hand over and maintain.
- 01Experience concept and interaction prototypes↗
- 02Real-time environment and gameplay engineering↗
- 03Cross-platform release and activity configuration tools↗
CAPABILITIES / RELATED WORK
Capabilities demonstrated in this case
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